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NPC Generator

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Advanced [show]


Georgina Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, white cloak. Her hair is short and auburn. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the west. She helped her mother out around the business and became quite the natural. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A strong sense of loyalty to Half-Orc people; and she'd like to take her coworkers down a peg

Flaws: Racist. Bonds: Poor, Job, Adventurer, Immigrant, Enemies. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Georgina Wildheart, Female Halfling Aristocrat 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)8 (-1) 13 (+1)8 (-1)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Torgga Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. Her moppish white hair is in a traditional bowl cut. Her fierce amber eyes like to dwell on things.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Torgga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Torgga. She now travels the world, in search of power and loot.

Motivation: To protect her home; and she's looking for her big break

Flaws: Sensitive. Bonds: Adventurer, Mentor, Criminal record, Guardian. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Torgga Trueblood, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 360 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kelter Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his monstrous two handed axe ready. His hair is auburn and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: He was born in a small forest village. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Fighting, Optimist, Gifted, Logical. Bonds: Nature. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Kelter Underfoot, Male Halfling Rogue 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Chrysoprase (20 gp).


Social Check DCs


Râsh Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. He keeps his long red hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments

History: Born to a pair of adventurers, Râsh grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: Many goblins want him driven away; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Family, Enemies. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Râsh Stanton, Male Half-Orc Barbarian 16
Medium (5'11") Half-Orc, Chaotic Good (CR 16)
Armor Class 10
Hit Points 171 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0

Possessions: 700 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Cloth of gold vestments (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs

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