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NPC Generator

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Advanced [show]


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Has a crush, Criminal record. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Tim Marlee, Male Human Cleric 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs


Gennal Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Merchant. He wears his hair in dreadlocks. His eyes are likewise hazel.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: The child of a Sellsword, who enjoyed hunting, Gennal was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and sabotage a competitor

Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer, Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Gennal Almeida, Male Half-Elf Druid 3
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 7 (-2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Bloodstone (40 gp).


Social Check DCs


Oriff Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is cut close to her head. She has a tattooed face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She also hits on women, regardless of circumstances.

History: When she was but 5 years old her parents immigrated from the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Mercenary job and began her own company from there.

Motivation: Wants her loneliness to end.

Ideals: Entrepeneur, Philantrophist. Bonds: Has a crush, Immigrant, Job. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Oriff Silverstone, Female Dwarf Ranger 6
Medium (3'9") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 13 (+1)5 (-3)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Aquamarine (1100 gp). Black pearl (1100 gp).


Social Check DCs


Kilia Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a hammer on her belt. She has wavy red hair. She has several tiny opal earrings on each ear.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She is the product a well kept family trust fund and as such has never really known need. When Kilia reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Justice. Bonds: Rich, Adventurer, Military. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Kilia Brawnanvil, Female Dwarf Expert 7
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 8
Hit Points 26 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +1

Possessions: 30000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).


Social Check DCs

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