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NPC Generator

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Advanced [show]


Elizabeth Heiser, Female Human [Permalink]

Personal [hide]

Description: Standing 5'1", this woman wears a grey collared shirt and brown skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She keeps her chestnut hair in a pixie cut. Her violet eyes are passionate and lively.

Personality: She is extraordinarily eccentric. She is frequently practicing swordplay.

History: Elizabeth lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to trick people and travel the world for free.

Motivation: To find somewhere to settle down; and wants to raise her children well

Flaws: Insane, Mundane. Bonds: Military, Family, Criminal record. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Elizabeth Heiser, Female Human Monk 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 160 gp.


Social Check DCs


Rangrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses like a well dressed Mason does. He has wavy white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: When he was but 3 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.

Motivation: To be a Body Guard again; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Rangrim Balderk, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)17 (+3) 6 (-2)11 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Abyssal, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp.


Social Check DCs


Gimgen Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and is well dressed, constantly wearing a grey suit, white shirt, and tan tie. His left hand appears badly burned and disfigured. His black hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Disease. Bonds: Religious, Rich. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gimgen Glanhig, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills History +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1500 sp.


Social Check DCs


Modean Honor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has purple hair. He has a dull look in his white eyes.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Modean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Adventurer, Slave. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Modean Honor, Male Tiefling Druid 18
Medium (5'2") Tiefling, Neutral Evil (CR 18)
Armor Class 13
Hit Points 107 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +9, Intimidation +7
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 1600 pp. Jade (90 gp). Sard (80 gp). Hematite (13 gp). Moonstone (80 gp). Malachite (13 gp). Black pearl (800 gp). Malachite (13 gp). Hematite (13 gp). Deep green spinel (90 gp). Citrine (80 gp). Hematite (13 gp). Amethyst (90 gp). Alexandrite (800 gp). Violet garnet (800 gp). Violet garnet (800 gp). Bloodstone (80 gp). Eye agate (13 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Deep green spinel (90 gp). Fiery yellow corundum (800 gp). Sard (80 gp). Tiger eye turquoise (13 gp). Jade (90 gp). Peridot (80 gp). Obsidian (13 gp). Malachite (13 gp). Moss agate (13 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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