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NPC Generator

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Advanced [show]


Nelkin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His golden hair is knotted and matted. His eyes are likewise blue.

Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Religious, Mentor. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nelkin TellPenny, Male Halfling Wizard 16
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 11
Hit Points 49 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Deception +7, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 600 pp. Emerald (1400 gp). Chalcedony (70 gp). Brown diamond (8000 gp). Blue sapphire (1400 gp). Aquamarine (300 gp). Star ruby (1400 gp). Jasper (70 gp).


Social Check DCs


Mardred Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. Her silver hair is well kept. She wears crescent spectacles with a black brim.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with finding treasure.

History: Born in the south to a Barber, Mardred learned a great deal about her father's area of expertise. She dropped out of school before completing her studies. She's also a talented Knight, but doesn't like to broadcast it.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Barber

Voice: Whispers

Attributes [hide]

Mardred Eversharp, Female Dwarf Paladin 12
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 92 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)4 (-3)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 400 pp. Jasper (80 gp). Peridot (80 gp). Bloodstone (80 gp). Black star sapphire (1200 gp). Chalcedony (80 gp). Smoky quartz (80 gp). White pearl (110 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She sports black long hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the east to a Tailor, Caramip learned a great deal about her mother's area of expertise. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Caramip was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Many gnolls want her driven away; and she is unsatisfied with her job

Ideals: Justice. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Caramip Tarkelby, Female Gnome Fighter 6
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manea Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tight fitting green shirt and pants. Her hair is chestnut and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Baker and found it very stressful. She ran away from her former home and has been making her living as a Baker for the past few years.

Motivation: To be a Performer again; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Job, Mentor. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Manea Doubt, Female Tiefling Adept 6
Medium (4'10") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills Animal Handling +4, Deception +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp.


Social Check DCs

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