Ghash Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white coat over a brown low-cut shirt, and a small hat upon his head. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is a Lamia in disguise. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants to meet his childhood hero; and he has comitted a past crime that haunts him to this day
Bonds: Criminal record, Family, Adventurer, Slave. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 95 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Druidic
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Jade (60 gp). Red spinel (60 gp). Hematite (7 gp). Citrine (50 gp). Violet garnet (1000 gp). Obsidian (7 gp). Jade (60 gp). Bloodstone (50 gp). Azurite (7 gp). Violet garnet (1000 gp). Jasper (50 gp). Eye agate (7 gp). Black pearl (1000 gp). Eye agate (7 gp).
Eida Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a red shirt with thin yellow vertical stripes and grey pants. She has styled her silver hair well, parting it to the left. Her eyes are violet and she is always smoking a pipe.
Personality: She can speak with the recently deceased. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was raised in a plains tribe. Brilliant and gifted she never wanted to apply herself. She has dedicated herself to building a better kind of golem.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has passion for adventuring and risk
Ideals: Gifted, Artistic. Bonds: Immigrant, Adventurer, Nature. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. She keeps her cinnamon fur in a flapper bob. Her eyes are likewise hazel.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Map Maker again; and she is greedy
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Military, Job. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 sp.
Therai Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His fierce gold eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Map Maker father left him crippled. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Flaws: Terse, Disease. Bonds: Rich, Military. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 61 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Draconic, Halfling
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. Jade (60 gp). Tourmaline (60 gp). Onyx (50 gp). Black pearl (200 gp). Sard (50 gp). Golden pearl (60 gp). Smoky quartz (50 gp). Golden yellow topaz (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

