Sammal Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sammal was born the youngest of three triplets. Cursed with a spirit at a very young age, Sammal has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Passionate, Optimist. Flaws: Disease. Bonds: In love, Family. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 45 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Goblin
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 900 gp. Gold music box (2000 gp). Black velvet mask with numerous citrines (110 gp).
Nora Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her long black hair kept up in a rat tail. Her gray eyes are passionate and lively.
Personality: Eccentric and domineering, Nora will drive conversation. She plays an instrument quite well.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Half-Orc compassion; and to settle down with her crush
Ideals: Extrovert, Artistic, Athletic. Flaws: Racist. Bonds: Has a crush. Occupation: Stylist
Voice: Middle-eastern accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 10 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Black pearl (1300 gp). Citrine (20 gp). Moonstone (20 gp).
Williamina Dryden, Female Human [Permalink]
Personal [hide]
Description: An older woman who is dressed in earthy colors with a brown and green handkerchief worn on her left side, she is not a threatening figure. Her long blonde hair is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She is calm most of the time but flees social interaction. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the south. She dropped out of school before completing her studies. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To end her boredom; and she feels threatened by others
Ideals: Logical. Flaws: Shy, Fearful, Mundane. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 6000 sp. Golden yellow topaz (1100 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He has styled his auburn hair well, parting it to the right. His eyes are blue and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast desert. He helped his mother out around the business and became quite the natural. He struck the Marshal job and began his own company from there.
Motivation: Doesn't want to be a Marshal and was forced into it by his family.
Bonds: Guardian, Family, Nature, Job. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 106 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Draconic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 600 pp. Jacinth (4000 gp). Moonstone (80 gp). Obsidian (16 gp). Eye agate (16 gp). Coral (120 gp). Rock crystal (80 gp). Chrysoprase (80 gp). Onyx (80 gp). Emerald (1400 gp). Jet (120 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


