Rûg Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a silver handlebar mustache and slicked back silver hair. His gray eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day
Flaws: Disease, Fearful. Bonds: Has a crush, Criminal record. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 900 gp. Star ruby (400 gp).
Sark Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He usually wears his black robe and has his longsword always slung over his shoulder. He has black hair. His eyes are brown and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. When Sark reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Athletic. Flaws: Depressed, Addict. Bonds: Rich, Military. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 12 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 8 (-1) | 5 (-3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +2 / 2d8-1, Grapple +5
Possessions: 300 gp.
Uraim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey shirt with thin black vertical stripes and blue pants. He has wavy black hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uraim is combative with any and all who dare try his patience in the slightest.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a stableman again
Ideals: Opinionated, Justice, Artistic, Fighting. Bonds: Job. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 40 pp. Amethyst (100 gp). Red garnet (100 gp). Jet (100 gp).
Uzza Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is heavily combed to the right. She has gleaming, smiling black eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and to pay off her debts
Ideals: Persistence. Flaws: Terse. Bonds: Rich, Immigrant, Adventurer, Debt. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 8
Hit Points 51 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!

