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NPC Generator

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Advanced [show]


Tree Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears pastel trousers with green and brown striped suspenders. She wears various colorful collared shirts. She wears a broad hat to cover her moderate length beige fur. Her eyes are blue.

Personality: Calm and collected, she is a well trained Assassin. She also is a firm believer in the womanly ideal.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: She'd like to take her coworkers down a peg; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Flaws: Impulsive. Bonds: Job, Military, Family, Debt. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Tree Candle, Female Tabaxi Expert 3
Medium (4'11") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 500 sp. Carnelian (20 gp).


Social Check DCs


Trym Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She has a large red mantle and cape that has been intricately interwoven into her blue robe. Her hair is short and black. Her eyes, though not visible through her cowl, are gray.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.

History: Born in the south to a Junk Dealer, Trym learned a great deal about her father's area of expertise. Trym was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trym decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Fighting, Artistic. Bonds: Job, Criminal record. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Trym Copperkettle, Female Halfling Commoner 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Vanchu Hampton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black trousers with grey and tan striped suspenders. She wears various colorful collared shirts, and she perpetually has her sword ready. She wears a broad hat to cover her moderate length brown hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Vanchu was born the youngest of three triplets. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Vanchu was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Revenge.

Ideals: Fighting. Flaws: Hedonist. Bonds: Family, Rich, Enemies. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Vanchu Hampton, Female Half-Orc Druid 2
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)6 (-2) 12 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp.


Social Check DCs


Fenriz Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black leather gloves, a black jacket, and tight pants. He keeps his blue hair in a flapper bob. His silver unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Fenriz Anarchy, Male Tiefling Barbarian 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Old masterpiece painting (2400 gp).


Social Check DCs

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