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NPC Generator

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Advanced [show]


Arnold Byron, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His black hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. His job bores him to no end. He has decided to make it more interesting.

History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Bonds: Rich, Adventurer, Criminal record, Military. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Arnold Byron, Male Human Rogue 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. Azurite (6 gp).


Social Check DCs


Margery Gresham, Female Human [Permalink]

Personal [hide]

Description: Standing 6'0", this woman wears a brown tunic with grey highlights, and long green pants that bunch up around her shoes. She sports a flattop hair cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. She also hits on women, regardless of circumstances.

History: She was raised in a plains tribe. Margery liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid.

Flaws: Addict. Bonds: Has a crush, Nature. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Margery Gresham, Female Human Expert 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3

Possessions: 180 pp. Red garnet (150 gp). Moss agate (9 gp). Red garnet (150 gp).


Social Check DCs


Qemuel Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green costume with the symbols of death on his torso. He has styled his purple hair well, parting it to the right. He has several tiny topaz earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qemuel is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Qemuel's homeland. Qemuel decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Impeccable, Justice, Fighting. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Qemuel Harmony, Male Tiefling Barbarian 2
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Orla Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her silver hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She enjoys reading and quiet.

History: Born to a Adventurer, her father struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Blacksmith and was forced into it by her family.

Ideals: Fighting, Philantrophist, Logical. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Orla Glittergem, Female Gnome Expert 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 20000 cp. Pink pearl (130 gp). Freshwater pearl (10 gp). Golden pearl (130 gp). Moss agate (10 gp). 1 Healer’s kit. 1 Backpack. 1 Bullseye lantern.


Social Check DCs

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