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NPC Generator

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Advanced [show]


Uadjit Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. Her crest is greying and her face has many wrinkles. This red eyed southerner is not easily forgotten.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invites people to come help in her community garden.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Since then, she has sought to make the best of life.

Motivation: Revenge; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Flaws: Terse. Bonds: Military, Enemies. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Uadjit Raghthroknaar, Female Dragonborn Wizard 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Glim Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut short. His green eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Gifted. Flaws: Mundane, Depressed. Bonds: Criminal record, Job. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Glim Daergel, Male Gnome Rogue 9
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 10
Hit Points 41 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Watson Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple red robe with blue stripes complete with hood. He wears a deerstalker hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east to a Mayor, Watson learned a great deal about his mother's area of expertise. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Job. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Watson Tosscobble, Male Halfling Commoner 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)18 (+4) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +7, History +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee -1 / 2d6-4, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. Red-brown spinel (40 gp). Rock crystal (60 gp).


Social Check DCs


Ermina Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has slicked back red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a slaver, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better kind of golem.

Motivation: Tabaxi compassion; and meet up once more with her childhood friend

Ideals: Disciplined. Flaws: Racist. Bonds: Adventurer, Mentor, Nature. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Ermina Mitchell, Female Half-Elf Warrior 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Religion +5, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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