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NPC Generator

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Advanced [show]


Naill Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Naill Siannodel, Male Elf Adept 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)8 (-1) 16 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Pikar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'10" and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Pikar grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Flaws: Shy. Bonds: Has a crush, Adventurer. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Pikar Greenbottle, Male Halfling Barbarian 11
Small (2'10") Halfling, Neutral Evil (CR 11)
Armor Class 14
Hit Points 102 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills Medicine +5, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2900 gp. Old masterpiece painting (1000 gp). A necklace of small pink pearls (5000 gp). Gold music box (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A silver and pearl hairclip (60 gp).


Social Check DCs


Jebeddo Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan tunic with blue highlights, and long white pants that bunch up around his shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Ideals: Persistence, Optimist. Bonds: Religious, Family, Job. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Jebeddo Fiddlefen, Male Gnome Fighter 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Trag Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of nunchakus on his belt, each one with a topaz on the hilt. His hair is short and brown. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Trag was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trag's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Trag Staurheim, Male Half-Orc Expert 6
Medium (6'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)7 (-2) 11 (+0)13 (+1)
Skills History +1, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 600 gp.


Social Check DCs

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