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NPC Generator

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Advanced [show]


Caeldrim Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man wears a violet coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His clothes are grease stained in places. He wears a wide-brimmed hat to cover his moderate length white hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Caeldrim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Disease. Bonds: Poor, Immigrant, Military, Adventurer. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Caeldrim Aloro, Male Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 6 (-2)11 (+0)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his violet robe, and he perpetually has his kukri ready. His fur, while still mostly beige, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Flask was born in the east. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Fighting, Gifted, Joker, Persistence. Bonds: Has a crush. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Flask On the Water, Male Tabaxi Ranger 4
Medium (5'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)7 (-2) 8 (-1)14 (+2)
Skills History +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Nedda Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, she is not a threatening figure. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are gray.

Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Tanner business.

History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Gifted, Persistence. Bonds: Rich, Military, Adventurer. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Nedda Swiftwhistle, Female Halfling Druid 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 7000 sp. Alexandrite (1300 gp). Fire opal (1500 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Malquis Morris, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her hair is chestnut and curly. Her amber unseeing eyes seem to look past you.

Personality: She is fixated on the number 6. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She served in the navy to pay for her family's outstanding loans. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Logical. Flaws: Disease, Insane, Racist. Bonds: Military. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Malquis Morris, Female Half-Elf Druid 7
Medium (5'0") Half-Elf, Neutral Good (CR 7)
Armor Class 7
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 13 (+1)8 (-1) 9 (-1)5 (-3)
Skills Performance +0, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Large well-done wool tapestry (600 gp).


Social Check DCs

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