Emeny Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her bastard sword. Her chestnut hair is wavy and long. Her eyes are amber and catlike.
Personality: Eccentric and domineering, Emeny will drive conversation. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Elven compassion.
Ideals: Extrovert, Artistic. Flaws: Racist. Bonds: Rich. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Mastema Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an entirely black suit with red socks and a vest with buckled shoes. She wears a feathered hat to cover her moderate length black hair. Her silver eyes have a joyful gleam in them most of the time.
Personality: She is business-like. She takes instructions and follows them to the letter. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the south to a Bricklayer, Mastema learned a great deal about her mother's area of expertise. A gifted student she started as a Map Maker, but she got bored and became a Bricklayer. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Ideals: Professionalism, Philantrophist. Bonds: Job, Adventurer. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 22000 sp. 1 Chain shirt.
Vilberg Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His moppish auburn hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised by priests from a young age. In his 18th year, his parents were killed by a goblins raid, leaving Vilberg alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Vilberg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Ideals: Joker. Bonds: Poor, Enemies, Religious, Mentor. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Red-brown spinel (50 gp).
Adelaide Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports yellow clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. She has brown hair. She tend to wears goggles to shield her eyes.
Personality: Aggressive, abrasive, and angry, Adelaide embodies much of what other species detest in the Half-Elves. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Jeweler arts, while her mother instructed her in etiquette, music and courtly manner. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Debt, Job. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. Chrysoprase (20 gp). Sardonyx (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!


