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NPC Generator

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Robert Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Robert was born in the south. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Fighting, Joker, Gifted, Persistence. Flaws: Insane. Occupation: Banker

Voice: German accent

Attributes [hide]

Robert Hastings, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Tordrid Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her clothes are grease stained in places. Her black hair is smooth and relatively long. This blue eyed southerner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born at the edge of vast desert. Tordrid liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To settle down with her crush.

Ideals: Joker. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Tordrid Battlehammer, Female Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Aquamarine (500 gp). Black pearl (500 gp). Alexandrite (500 gp).


Social Check DCs


Habor Vice, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a green coat, and sports empty pouches on his belt. His blue hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his gold eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Habor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Habor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Habor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Shy, Disease. Bonds: Poor, Family, Adventurer. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Habor Vice, Male Tiefling Bard 1
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 20 pp. 1 Disguise kit.


Social Check DCs


Isabella Charlton, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is cut short. Her eyes are blue.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Isabella was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and an old rival family wants her found

Ideals: Artistic, Justice, Persistence. Bonds: Poor, Immigrant. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Isabella Charlton, Female Human Druid 7
Medium (6'0") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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