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NPC Generator

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Advanced [show]


Ermina Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly blonde, has prominent grey streaks. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 8 years old her parents immigrated from the east. Her mother was a mechanic, and taught her how to fix just about anything. She left for the east, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts

Ideals: Joker, Justice, Persistence. Bonds: Immigrant, Debt. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Ermina Ethanasath, Female Half-Elf Aristocrat 3
Medium (4'7") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 900 sp.


Social Check DCs


Nurkara Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'9", this woman very much looks the part of a Brewer. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are hazel and she is always smoking a pipe.

Personality: While she acts the brute, she is far gentler than she would appear. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When she was but 7 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nurkara took refuge in the large cave and found the beat up sai and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Fighting. Bonds: Job, Rich, Immigrant, Nature. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Nurkara Frostbeard, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs


Hamil Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long red hair reaches down to his waist. His fierce blue eyes like to dwell on things.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Hamil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Hamil lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and he is a bit of a kleptomaniac

Flaws: Hedonist. Bonds: Rich, Criminal record, Family. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Hamil Shadowquick, Male Halfling Bard 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 60000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Cockaby Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large blue jacket. His hair is white and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: He got into the Carter business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Philantrophist, Pacifist, Athletic. Flaws: PTSD. Bonds: Job. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Cockaby Lingenhall, Male Gnome Barbarian 14
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 109 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)7 (-2) 13 (+1)16 (+3)
Skills Arcana +3, Performance +8
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1

Possessions: 1000 pp. Freshwater pearl (13 gp). Freshwater pearl (13 gp). Azurite (13 gp). Red garnet (110 gp). Obsidian (13 gp). Eye agate (13 gp). Blue star sapphire (500 gp). Azurite (13 gp). 1 Minor magic item.


Social Check DCs

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