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NPC Generator

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Advanced [show]


Alice Landon, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her longbow. With bright red hair. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.

History: The child of eastern immigrants she idolized her father. Alice was born on a far eastern forest where she grew up under the tutelage of her father, an expert Cook. Since then, she has sought to make the best of life.

Motivation: She is greedy; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Religious, Immigrant, Rich. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Alice Landon, Female Human Paladin 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)14 (+2) 15 (+2)13 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. 4 Tanglefoot bags.


Social Check DCs


Heather Atherton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a fine chain shirt which she covers with grey colored cloaks and clothing, she is not a threatening figure. She keeps her long blonde hair kept up in a rat tail. Her blue eyes dart from person to person.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in the west to a Barrister, Heather learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up work as a Barrister and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Athletic, Fighting, Impeccable. Flaws: PTSD. Bonds: Job. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Heather Atherton, Female Human Rogue 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp.


Social Check DCs


Mormo Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports green clothing, slightly heavier than average wear. His blue hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: The child of southern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Mormo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mormo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mormo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Flaws: Insane, Disease. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Mormo Grief, Male Tiefling Paladin 3
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)14 (+2) 17 (+3)9 (-1)
Skills Animal Handling +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Jet (150 gp). Freshwater pearl (13 gp).


Social Check DCs


Nim Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and wears a worn and beaten armor. He keeps his long red hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Nim was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Nim was left his father's suit of armor and trained in its use and care. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Military. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Nim Fasharash, Male Half-Elf Paladin 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Coral (160 gp). Alexandrite (900 gp). Eye agate (6 gp). Moss agate (6 gp).


Social Check DCs

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