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NPC Generator

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Advanced [show]


Manea Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her left leg appears badly burned and disfigured. Her hair is short and dark red. Her silver eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Manea embodies much of what other species detest in the Tieflings. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manea took refuge in the ruined castle and found the beat up lance and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's repulsed by the PC; and to reunite with her old friends

Flaws: Antagonistic, Hedonist. Bonds: Nature, Adventurer. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Manea Rumor, Female Tiefling Expert 2
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 90 gp.


Social Check DCs


Baz Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear black tank tops with white pants. He wears a small hat to hide his balding. His eyes are a pleasant hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Fighting. Flaws: Greedy, Selfish. Bonds: Nature. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Baz Anderton, Male Half-Orc Fighter 7
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 17 (+3)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Aquan, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 90000 cp.


Social Check DCs


Rangrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a green coat with brown slacks. He carries with him a set of ceremonial daggers on his belt, each one with a aquamarine on the hilt. He wears his golden hair up. His eyes are violet and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Shy, Antagonistic, Disease. Bonds: Adventurer. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Rangrim Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)17 (+3) 15 (+2)7 (-2)
Skills Investigation +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Althaea Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern woman is renowned for her bright blue dresses and hats. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is used to getting what she wants. In part because she is a meticulous planner.

History: She comes from a rich northern family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic, Disciplined, Professionalism. Flaws: Insomniac, PTSD. Bonds: Rich. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Althaea Arnuanna, Female Elf Aristocrat 5
Medium (5'2") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Jade (50 gp). Moss agate (6 gp). Carnelian (80 gp).


Social Check DCs

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