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NPC Generator

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Advanced [show]


Fragrant Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'6", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white fur up. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Fragrant does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he is greedy

Ideals: Disciplined. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Fragrant Of Snakes, Male Tabaxi Adept 2
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)15 (+2) 10 (+0)19 (+4)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 370 gp. 1 Breastplate.


Social Check DCs


Cask Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her fur is lavender and curly. She wears large thick round spectacles.

Personality: She is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the east her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. During her travels, Cask and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cask discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Cask fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Doesn't want to be a Laborer and was forced into it by her family; and she has comitted a past crime that haunts her to this day

Flaws: Insane, Disease. Bonds: Poor, Criminal record, Adventurer, Family. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Cask Mist, Female Tabaxi Paladin 7
Medium (6'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Akmen Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He carries with him a set of sais on his belt, each one with a ruby on the hilt. He wears a top hat to cover his moderate length chestnut hair. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Akmen studied abroad. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted, Logical. Flaws: Secretive. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Akmen Loyalty, Male Tiefling Commoner 1
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 10 pp. Blue quartz (4 gp).


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his sickle. His white hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom; and he has decided he is irredeemable

Ideals: Artistic, Philantrophist. Flaws: Mundane. Bonds: Criminal record. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Ernest Graham, Male Human Warrior 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +5

Possessions: 100 sp. Deep green spinel (50 gp).


Social Check DCs

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