Ulla Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She dresses in blue turtlenecks beneath a black coat with brown slacks. She keeps her blonde hair in a pixie cut. Her eyes, though not visible through her cowl, are hazel.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Many orcs want her driven away; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Enemies. Occupation: Dilettante
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 17 (+3) | 19 (+4) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Thomas Payton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Mayor business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Mayor.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Justice, Gifted. Bonds: Job, Criminal record. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 6000 sp.
Quarion Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a simple blue robe with white stripes complete with hood, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are violet.
Personality: He never swears and excessively uses polite adverbs when speaking. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Sold as a small child to a brothel owner, Quarion was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Quarion abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and he desires power and/or immortality
Ideals: Optimist. Bonds: Poor, Criminal record, Mentor, Adventurer. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 gp. 1 Banded mail.
Mozikth Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears rags and sports a simple walking cane. His bronze crest is knotted and matted. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Armorer, who enjoyed hunting, Mozikth was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business
Ideals: Joker. Bonds: Poor, Job, Nature, In love, Enemies. Occupation: Crown-heir
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnoll, Terran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Alexandrite (200 gp). Pink pearl (150 gp). Golden yellow topaz (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


