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Advanced [show]


Gerbo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy blue pantaloons and a tan scarf. He sports a flattop hair cut. He has gray eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: Gerbo hails from a village terrorized by giants. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerbo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerbo. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Bonds: Criminal record, Adventurer, Enemies, Immigrant, Religious. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Gerbo Tarkelby, Male Gnome Wizard 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 108 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 20 (+5)14 (+2) 17 (+3)12 (+1)
Skills Insight +8, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 5000 gp. Deep blue spinel (900 gp). Red-brown spinel (140 gp). Blue sapphire (1400 gp). Eye agate (5 gp). Golden yellow topaz (900 gp). Amber (140 gp). Moss agate (5 gp). Malachite (5 gp). Tiger eye turquoise (5 gp). Malachite (5 gp). Blue star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his red robe and has his longsword always slung over his shoulder. His tied-back hair is silver. His hazel eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and a rival would like him out of the picture

Ideals: Opinionated, Gifted. Flaws: Impulsive. Bonds: Criminal record, Job. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Hupe Stoutbridge, Male Halfling Monk 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)13 (+1) 6 (-2)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Sapphire pendant on gold chain (1500 gp).


Social Check DCs


Eiravel Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Military, Job. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Eiravel Amastacia, Male Elf Bard 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 3 (-4)10 (+0) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Eloise Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is greying and her face has many wrinkles. She has brown eyes and a violet hat with a brown feather.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eloise took refuge in the ruined castle and found the beat up flail and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Eloise Alfonso, Female Half-Elf Expert 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Athletics +2
Senses Passive Perception 9
Languages Common, Elven, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. Amber (90 gp). White pearl (90 gp). Zircon (20 gp). 2 Thunderstones.


Social Check DCs

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