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NPC Generator

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Advanced [show]


Uthemar Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. He wears his brown hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Uthemar was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Performer.

Motivation: He's in love; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Job, Religious, Has a crush. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Uthemar Xistsrith, Male Elf Druid 9
Medium (5'2") Elf, Lawful Good (CR 9)
Armor Class 13
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 6000 sp. Star rose quartz (20 gp).


Social Check DCs


Flask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His orange fur is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Barber, Flask learned a great deal about his mother's area of expertise. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Job, Family. Occupation: Barber

Voice: German accent

Attributes [hide]

Flask Of Ale, Male Tabaxi Rogue 8
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His tied-back hair is white. This violet eyed southerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. When Aldous reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: He has a crush on the local Tanner; and sabotage a competitor

Flaws: Antagonistic, Disease. Bonds: Poor, Military, Job, Has a crush. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Aldous Koehlanna, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)16 (+3) 10 (+0)15 (+2)
Skills Arcana +6, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Orc, Aquan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kelter Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with white colored cloaks and clothing. His silver hair is still thick. He has a dull look in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Soapmaker, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kelter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Further expansion of business; and he is content

Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Job, Enemies. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Kelter Tealeaf, Male Halfling Aristocrat 9
Small (2'10") Halfling, Lawful Good (CR 9)
Armor Class 15
Hit Points 29 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)16 (+3) 11 (+0)11 (+0)
Skills Athletics +3, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Giant, Orc, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +6

Possessions: 1000 gp. Rose (70 gp). Aquamarine (400 gp). Star ruby (1100 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Rock crystal (70 gp). Alexandrite (400 gp). Hematite (5 gp).


Social Check DCs

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