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NPC Generator

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Advanced [show]


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her orange fur in a pixie cut. She is baby faced.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Great was raised in a hard working conservative environment. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She used her abilities to trick people and travel the world for free.

Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Job, Family, Criminal record. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Great In the Wind, Female Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. 1 Climber’s kit.


Social Check DCs


Elizabeth Deighton, Female Human [Permalink]

Personal [hide]

Description: An older woman who very much looks the part of a Map Maker, she is not a threatening figure. She has slicked back chestnut hair. Her violet eyes dart from person to person.

Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She struck the Map Maker job and began her own company from there.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and expand her business

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Elizabeth Deighton, Female Human Expert 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 55 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)7 (-2) 12 (+1)11 (+0)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 900 gp. Deep green spinel (160 gp). Sard (40 gp). Chrysoprase (40 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Prosperine Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she very much looks the part of a Cartwright. Her brown hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She enjoys reading and quiet.

History: She was born in a small plains village. She worked as a nervous Cartwright and found it very stressful. She has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Sailor again.

Ideals: Logical, Entrepeneur. Flaws: Depressed. Bonds: Job, Nature. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Prosperine Turmoil, Female Tiefling Bard 6
Medium (5'9") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 13 (+1)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Lapis lazuli (15 gp).


Social Check DCs


Myria Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this woman wears bulky white painted plate armor. She has shaved her head bald. Her eyes are brown.

Personality: She speaks before she thinks and is too direct. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miller arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Bowyer they were divorced and she won custody of their daughter. She worked as a Miller, and she later adopted a second daughter.

Motivation: She is wracked by social anxiety; and to unite with her brother

Flaws: Impulsive, Fearful. Bonds: Criminal record, Rich, Family. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Myria Wildcloak, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Elven, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs

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