Ar-Gul Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His clothes are grease stained in places. He has red hair. He has hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wiggens Welber, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Laborer does. He has a slight overbite and is overall scrawny. He wears his silver hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Wiggens is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Laborer.
Motivation: To reunite with his absent father; and sabotage a competitor
Ideals: Entrepeneur, Artistic. Flaws: Depressed. Bonds: Job, Family. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 54 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome, Druidic, Aquan, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 4000 gp. Jasper (40 gp). Black opal (600 gp). Chrysoberyl (120 gp). Peridot (40 gp). Malachite (7 gp). Smoky quartz (40 gp). Onyx (40 gp). Black pearl (500 gp). Tiger eye turquoise (7 gp).
Habor Strength, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He keeps his blue hair in a pixie cut. His eyes are a pleasant gold.
Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He takes great joy in being the best Baker in town.
History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Shy. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Baker
Voice: French accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 12)
Armor Class 13
Hit Points 31 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 2000 gp. Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.
River Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears pastel trousers with blue and white striped suspenders. She wears various colorful collared shirts. Her yellow fur is still thick. Her copper eyes are slightly larger than normal.
Personality: Prone to second guessing herself, she comes off as nervous. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Halfling compassion; and a strong sense of loyalty to halfling people
Ideals: Fighting, Gifted. Flaws: Shy, Racist. Bonds: Nature. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. Aquamarine (200 gp). Smoky quartz (80 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


