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NPC Generator

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Advanced [show]


Seere Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her scimitar. She is physically well-built. Her dark red hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a small toy that she constantly fidgets with.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Seere was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Optimist. Flaws: Addict. Bonds: Military, Enemies. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Seere Wisdom, Female Tiefling Adept 8
Medium (4'11") Tiefling, Lawful Good (CR 8)
Armor Class 14
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Just what you see.


Social Check DCs


Maynild Rayden, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has wavy red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is fixated on the number 23. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Dilettante business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dilettante work with an outfit from a few towns over. Dilettante work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been a successful dealer in antiques buying low and selling high.

Motivation: She seems to be bored by most things; and expand her business

Ideals: Entrepeneur. Flaws: Insane, Mundane. Bonds: Has a crush, Job. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Maynild Rayden, Female Human Sorcerer 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)6 (-2) 13 (+1)13 (+1)
Skills History +0, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. Amber (100 gp).


Social Check DCs


Nelkin Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting white shirt and pants. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Armorer soon after.

Motivation: He feels kind of lost in life; and to end his boredom

Flaws: Mundane, Fearful, Depressed. Bonds: Job, In love. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Nelkin Tosscobble, Male Halfling Warlock 16
Small (2'11") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 85 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)7 (-2) 17 (+3)11 (+0)
Skills Athletics +7, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 12000 gp. Brass mug with jade inlays (300 gp). Solid gold idol (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A roughly beaten golden orb (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black fur is slicked back into a classic pompadour. He has blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Bonds: Military, Mentor, Nature, Family. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Moon In the Wind, Male Tabaxi Bard 6
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)5 (-3) 17 (+3)11 (+0)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 sp.


Social Check DCs

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