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NPC Generator

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Advanced [show]


Seven Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear pastel tank tops with red skirt. Her long white fur is drawn into a two foot long braid. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She plays an instrument quite well.

History: Born in the south her family was never financially stable. She has had some formal music training, and achieved minor success. She's since become an addict/alcoholic.

Motivation: To reunite with her old friends.

Ideals: Passionate, Artistic. Flaws: Addict. Bonds: Immigrant, Poor. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Seven Blossom, Female Tabaxi Adept 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His fur is lavender and very short. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. Cask was born on a far northern plains where he grew up under the tutelage of his father, an expert Priest. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern.

Flaws: Insomniac. Bonds: Job, Rich, Immigrant. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Cask Wind, Male Tabaxi Barbarian 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 92 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Deception +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1500 gp. Tiger eye turquoise (12 gp). Malachite (12 gp). Star ruby (1600 gp).


Social Check DCs


Cimer Open, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Shipwright. His hair is black and curly. His gold unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a illithids raid, leaving Cimer alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cimer was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Disease, Cynical, Shy. Bonds: Poor, Religious, Enemies. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Cimer Open, Male Tiefling Adept 8
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Insight +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Pink pearl (70 gp). Lapis lazuli (11 gp). Blue sapphire (400 gp).


Social Check DCs


Ellywick Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is slicked back into a classic pompadour. Her fierce gray eyes like to dwell on things.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She would rather hide behind her crafts than deal with other people.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against dire rats

Ideals: Entrepeneur, Disciplined, Artistic. Flaws: Shy. Bonds: Slave. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Ellywick Timbers, Female Gnome Commoner 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Performance +6, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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