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NPC Generator

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Advanced [show]


Baradad Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes, and he perpetually has his warhammer ready. His bronze crest is braided into rings. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Baradad will drive conversation. He is an amazing painter.

History: Baradad was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Fighting, Extrovert, Gifted, Athletic. Bonds: Family. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Baradad Mystan, Male Dragonborn Bard 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Rurik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: Rurik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Rurik's homeland. Rurik decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and revenge

Ideals: Extrovert, Gifted, Fighting, Entrepeneur. Bonds: Immigrant. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Rurik Battlehammer, Male Dwarf Bard 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 84 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this southern man is wearing a long, grey, dusty cloak. His hair is short and auburn. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. When Alberich reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease, Depressed. Bonds: Military. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Alberich Bofdann, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)6 (-2) 6 (-2)12 (+1)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0

Possessions: 240 gp.


Social Check DCs


Damaia Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western woman typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. She keeps her black hair in a flapper bob. Her fierce white eyes like to dwell on things.

Personality: Her tongue was cut out and she uses sign language. She is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. During her travels, Damaia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Damaia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Damaia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Her religion dominates her actions.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Damaia Destiny, Female Tiefling Warlock 7
Medium (5'8") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 7 (-2)15 (+2)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 300 gp.


Social Check DCs

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