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NPC Generator

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Advanced [show]


Faran Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear white clothing when he does not wear armor. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Faran was left his father's suit of armor and trained in its use and care. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Immigrant, Military, Job. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Faran Quickstep, Male Halfling Aristocrat 4
Small (3'3") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 13 (+1)5 (-3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Stannor Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His auburn hair and beard is wavy and long. His eyes are gray.

Personality: Overbrimming with self-confidence, Stannor isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Fighting, Impeccable, Professionalism. Flaws: Disease. Bonds: Poor, Job. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Stannor Glenfellow, Male Halfling Cleric 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Pink pearl (60 gp).


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with small hat. He has black hair. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he has a crush on the local guard

Flaws: Disease. Bonds: Enemies, Military, Rich, Has a crush. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

John Tindall, Male Human Warrior 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 56 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2900 gp.


Social Check DCs


Chad Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Chad's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac, Antagonistic, Shy. Bonds: Poor. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Chad Shelby, Male Human Wizard 11
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 220 pp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Jeweled electrum ring (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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