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NPC Generator

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Advanced [show]


Cockaby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. His white hair has been sun bleached extensively. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Justice. Bonds: Immigrant, Family, Adventurer, Rich. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cockaby Tarkelby, Male Gnome Warrior 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Dilettante, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Job, Adventurer. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Erky Miggledy, Male Gnome Fighter 5
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Aquamarine (1200 gp). Jet (130 gp). Malachite (8 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs


Veit Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the north. He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Selfish, Insane. Bonds: Criminal record, Immigrant. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Veit Burrowfound, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shifting Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'4" has a big stupid grin on her face most of the time. She wears bulky pastel painted plate armor. Her fur is orange and curly. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Shifting will drive conversation. She is an amazing painter.

History: Born to a pair of adventurers, Shifting grew up listening to her father's many stories. She went to a religious school and was inspired by the priests there in charitable deeds. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Gifted. Bonds: Adventurer, Religious, Criminal record. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Shifting Moon, Female Tabaxi Ranger 5
Medium (6'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)12 (+1) 9 (-1)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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