Nirgel Glee, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: Nirgel was born the youngest of three triplets. He was taken from his home at a very young age. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Bonds: Enemies, Family, Slave. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 19 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 cp. 1 Minor magic item.
Gunter Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet coat over a white low-cut shirt, and a small hat upon his head. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. His blonde hair is heavily combed to the right. His blue eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 63 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 6 (-2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin, Auran
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +6
Possessions: 3000 gp. Moss agate (11 gp). Alexandrite (1500 gp). Jasper (40 gp). Red-brown spinel (150 gp). Sard (40 gp). Sard (40 gp). Moss agate (11 gp). Jasper (40 gp). Star rose quartz (40 gp). Deep blue spinel (1500 gp).
Lone Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a pastel poncho over her likewise colored trousers and shirt. She has wavy lavender fur. She wears large thick round spectacles.
Personality: She is overprotective of those who hire her services. She has a minor phobia of water and hates getting wet.
History: Sold as a small child to a necromancer, Lone was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Lone reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Flaws: Fearful. Bonds: Guardian, Mentor, Military. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 52 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +8
Possessions: 600 pp. Malachite (5 gp). Peridot (30 gp). Amethyst (90 gp). 1 Medium magic item.
Grigi Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. Her auburn hair is lengthy and is close to two feet long. Her eyes are blue and she is always smoking a pipe.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with her brother; and regain custody of her daughter
Ideals: Entrepeneur, Gifted. Flaws: Secretive, Antagonistic. Bonds: Family. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

