Skirt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a large pastel jacket. She wears a deerstalker hat to hide her balding. Her eyes are blue.
Personality: She can speak with the recently deceased. She cannot resist a sob story and will often dote over anyone who has one.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she feels threatened by others
Ideals: Gifted, Philantrophist. Flaws: Fearful. Bonds: Rich. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 7 (-2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 30000 cp. Golden yellow topaz (500 gp). Red garnet (160 gp). Moss agate (6 gp). 1 Minor magic item.
Jezebeth Despair, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a faded coat and loose pants complete with wide-brimmed hat. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: Gifted from a young age, Jezebeth studied abroad. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Deep green spinel (150 gp). Violet garnet (600 gp).
Silaqui Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears blue trousers with black and white striped suspenders. She wears various colorful collared shirts. She wears a deerstalker hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has since lost track of the people in her past.
Motivation: To clean up the streets; and an old rival family wants her found
Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Family, Guardian. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp.
Jaxi Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She has a moderate pudge and is not very fit. Her green crest is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jaxi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Spy and was forced into it by her family; and wants to raise her children well
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Nature, Family. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 200 sp. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!

