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NPC Generator

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Advanced [show]


Frouse Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is cut jaggedly and amateurishly. His eyes are violet and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Athletic, Philantrophist. Bonds: Military, Immigrant. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Frouse Nucklestamp, Male Gnome Rogue 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 20 (+5)15 (+2) 17 (+3)17 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Eye agate (13 gp). Amethyst (100 gp). Violet garnet (500 gp).


Social Check DCs


Rangrim Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Rangrim hails from a village terrorized by dire rats. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: Wants his loneliness to end; and someone believes him a fraud

Flaws: Disease. Bonds: Family, Enemies, Rich, Has a crush. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rangrim Stoutale, Male Dwarf Aristocrat 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 58 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 6 (-2)16 (+3)
Skills Insight +2, Intimidation +7
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 400 pp. Iolite (40 gp). Smoky quartz (40 gp). Chrysoberyl (150 gp). White pearl (150 gp).


Social Check DCs


Fallond Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with wide-brimmed hat. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Fallond was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fallond took refuge in the old dungeon and found the beat up longbow and armor he uses now. He left for the north, certain he would find work there.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Artistic, Persistence. Bonds: Immigrant, Has a crush, Nature. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Fallond Orcfoe, Male Dwarf Commoner 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a pastel suit. He wears a wide-brimmed hat to cover his moderate length gray fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life.

Ideals: Gifted, Entrepeneur. Flaws: Insomniac, Selfish, Depressed. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Trail In the Wind, Male Tabaxi Expert 3
Medium (6'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 18000 cp.


Social Check DCs

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