Jebeddo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His red hair has been sun bleached extensively. His eyes are likewise brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Bowyer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business.
Ideals: Persistence. Bonds: Poor, Adventurer, Military, Job. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 27 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 290 gp.
Oriff Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has brown hair. She has brown eyes and a brown hat with a black feather.
Personality: Prone to second guessing herself, she comes off as nervous. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Shipwright, her father struggled to pay the bills. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and an old rival family wants her found
Ideals: Justice. Flaws: Shy. Bonds: Poor, Debt, Adventurer, Family. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 109 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +2
Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (800 gp). Old masterpiece painting (700 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (900 gp).
Agatha Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. She has a slight overbite and is overall scrawny. Her red hair has been sun bleached extensively. Her eyes are blue and catlike.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Mercenary.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Poor, Job. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 71 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1900 gp. Aquamarine (200 gp). Iolite (60 gp). Peridot (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.
Nadarr Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man very much looks the part of a Herbalist. He is muscular with a powerful set of arms. His crest is brass and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.
History: Nadarr was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Nadarr began to lead the lost caravan. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and retire the richest man in the north
Ideals: Disciplined, Professionalism, Entrepeneur. Bonds: Job, Enemies. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 190 gp.
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