Smoking Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She dresses like a well dressed Bather does. Beneath her clothing is a huge mess of scar tissue. Her gray fur is lengthy. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She worked as a nervous Bather and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Justice, Fighting. Bonds: Job, Slave, Religious. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 4 (-3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. 4 Antitoxin.
Drenna Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears bulky white painted plate armor. Her hair is greying and her face has many wrinkles. Her eyes are likewise gray.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful wizard made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She loathes her own lifestyle; and balancing her hectic life and new barkeep responsibilities is difficult
Ideals: Opinionated. Flaws: Antagonistic, Depressed. Bonds: Mentor, Job. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Blossom Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and red workpants. Her shirt is tan, and she wears a heavy red leather apron most of the time. Her skin is fair and her fingers are delicate and long. She keeps her white hair in a pixie cut. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a Soapmaker first and foremost. She believes firmly that knowledge should be universal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Blossom studied abroad. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Blossom took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She has set out to sabotage the competition.
Motivation: She feels that her past leaves her morally obligated to help; and wants to open a new tavern
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Nature, Criminal record. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Kiirith Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His crest is cut close to his head. His gold unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by giants. Kiirith was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Expand his business; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Religious, Enemies. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 48 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 5 (-3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Gold music box (4000 gp). A delicate brass dragon egg (20 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled electrum ring (2000 gp). A roughly beaten golden orb (150 gp). Old masterpiece painting (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Carved bone or ivory statuette (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


