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NPC Generator

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Advanced [show]


Dee Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this southern woman typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. Her red hair is wavy and long. Her gray eyes lackadaisically let the world flow into them.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: The child of southern immigrants she idolized her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was always very intelligent and has formed a secret society of specialists.

Motivation: She seems to be bored by most things; and she is content

Ideals: Athletic. Flaws: Secretive, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Dee Stonebridge, Female Halfling Monk 7
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 50 pp. Banded agate (4 gp). Chalcedony (20 gp). Rose (20 gp).


Social Check DCs


Wymar Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a long, violet, dusty cloak. He keeps his silver hair in a pixie cut. His violet eyes peer out from beneath his feathered violet hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Wymar hails from a village terrorized by giants. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Enemies, Family, Criminal record. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Wymar Amastacia, Male Half-Elf Ranger 3
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)12 (+1) 17 (+3)17 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1100 sp.


Social Check DCs


Halimath Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Opinionated, Pacifist. Bonds: Mentor. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Halimath Ray, Male Half-Elf Warlock 4
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)10 (+0) 17 (+3)12 (+1)
Skills Acrobatics +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Jo Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a red cloak and cross-gartered yellow stockings. Sporting a red mohawk this woman's hair draws a lot of attention. Her hazel eyes dart from person to person.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Guard father left her crippled. She now owns her own business.

Motivation: To clean up the streets; and balancing her hectic life and new crown-heir responsibilities is difficult

Flaws: Racist, Disease. Bonds: Rich, Job, Guardian. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Jo Wildcloak, Female Halfling Druid 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 320 gp.


Social Check DCs

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