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NPC Generator

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Advanced [show]


Glim Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He wears a robe, a symbol of death around his neck, and a morningstar on his belt. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south. He dropped out of school before completing his studies. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Glim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Fighting, Logical. Flaws: Cynical. Bonds: In love, Immigrant. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Glim Oomtrowl, Male Gnome Warrior 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Terran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 350 gp.


Social Check DCs


Dalaba Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears skinny pants and wears a blue and black robe with the hood down. Her silver hair is cut jaggedly and amateurishly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the recently deceased. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Ideals: Gifted, Logical. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Dalaba Timbers, Female Gnome Warrior 2
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)7 (-2) 9 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Ermina Acton, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and she perpetually has her whip ready. She has golden hair. She wears large thick round spectacles.

Personality: A deeply religious woman she believes everything happens for a reason. Further she is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Poor, Adventurer, Religious. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Ermina Acton, Female Human Commoner 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)4 (-3) 14 (+2)14 (+2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1000 cp. White pearl (50 gp). 1 Breastplate.


Social Check DCs


Cecily Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a faded coat and loose pants complete with wide-brimmed hat. Her hair is white and curly. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She now mingles about in high society.

Motivation: To end her boredom; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Criminal record, Rich. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Cecily Ray, Female Half-Elf Cleric 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Sylvan, Giant
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. Tiger eye turquoise (16 gp). Jade (100 gp). Jasper (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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