Odorr Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a white and grey handkerchief worn on his right side. He sports a long silver beard, and similarly colored long hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Odorr enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Addict, Hedonist, Insane. Bonds: Job, Poor. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 12)
Armor Class 9
Hit Points 63 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 pp. Fire opal pendant on a fine gold chain (1500 gp).
Kairon Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His hair, while still mostly dark red, has prominent grey streaks. His eyes are silver and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.
History: The child of southern immigrants he idolized his father. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and to be a map maker again
Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 18 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +5
Possessions: 2000 gp. Solid gold idol (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (500 gp). A silver and pearl hairclip (20 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Silver comb with moonstones (500 gp). 1 Medium magic item. 1 Medium magic item.
Kaladan Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Glassblower. His bronze crest is lengthy. His eyes are red and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Kaladan studied abroad. Through the years after Kaladan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kaladan's father didn't care for him much, and the feeling was mutual. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Job, Criminal record. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Solomon Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear violet pants and tee shirts. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Masseuse soon after.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Optimist. Bonds: Criminal record, Poor, Job. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!

