Beatrice Kensley, Female Human [Permalink]
Personal [hide]
Description: She wears bulky brown painted plate armor. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Beatrice studied abroad. Like her father and her sister before her, after school she went straight into learning to become a Barber. She's also a talented Architect, but doesn't like to broadcast it.
Motivation: To protect her home; and to clean up the streets
Ideals: Gifted. Flaws: Secretive, Lazy. Bonds: Job, Guardian. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 55 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
Possessions: 370 pp.
Edge In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'0" and wears baggy brown pantaloons and a grey scarf. Her left leg appears badly burned and disfigured. She keeps her long orange fur kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She has always had a great fascination with Halfling culture. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Dyer, who enjoyed hunting, Edge was taken on many hunting expeditions. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: Her religion dominates her actions.
Flaws: Racist. Bonds: Religious, Nature, Criminal record. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 63 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1700 gp.
Silgre Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is renowned for her bright white dresses and hats. Her long chestnut hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is used to getting what she wants. In part because she is a meticulous planner.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Silgre was left her father's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often
Ideals: Athletic, Professionalism, Philantrophist. Flaws: Antagonistic, Greedy. Bonds: Military. Occupation: Sculptor
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Geoffrey Clare, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He prefers to wear grey clothing when he does not wear armor. His red hair is thinning but still full. His hazel eyes peer out from beneath his top grey hat.
Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. His arcane abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants him found; and doesn't want to be a carter and was forced into it by his family
Ideals: Gifted. Flaws: Impulsive, Secretive. Bonds: Nature, Family. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!


