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NPC Generator

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Advanced [show]


Shadow In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His beige fur is still thick. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Shadow's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent father

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Nature, Family. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Shadow In Woods, Male Tabaxi Barbarian 5
Medium (6'2") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Jade (50 gp).


Social Check DCs


Darrow Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His black hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Darrow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Darrow. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Insane, Shy. Bonds: Criminal record, Immigrant. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Darrow Stonebridge, Male Halfling Adept 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)6 (-2) 17 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ombul Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears very tight pants and wife beaters, though occasionally he sports a white coat. His auburn hair and beard is wavy and long. His brown eyes dart from person to person to random spaces in the air.

Personality: Ombul is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful slaver made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better village for his children.

Motivation: An old rival family wants him found; and to reunite with his old friends

Ideals: Extrovert. Bonds: Adventurer, Mentor, Family. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Ombul Kettlewhistle, Male Halfling Bard 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)15 (+2) 17 (+3)7 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 40 gp. Smoky quartz (80 gp). Alexandrite (400 gp). Hematite (6 gp).


Social Check DCs


Diggory York, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His long chestnut hair reaches down to his waist. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Logical, Impeccable. Flaws: Disease. Bonds: Poor, Job. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Diggory York, Male Human Adept 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 15 (+2)8 (-1)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp.


Social Check DCs

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