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Advanced [show]


Galinndan Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His brown hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Galinndan hails from a village terrorized by dire rats. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Galinndan took refuge in the large cave and found the beat up dagger and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Terse. Bonds: Poor, Immigrant, Nature, Enemies. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Galinndan Callan, Male Half-Elf Warlock 14
Medium (5'5") Half-Elf, Neutral Good (CR 14)
Armor Class 11
Hit Points 100 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)16 (+3) 7 (-2)15 (+2)
Skills Performance +7, Survival +3
Senses Passive Perception 8
Languages Common, Elven, Auran, Sylvan, Celestial
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331

Possessions: 4000 gp. Rich purple corundum (1200 gp). Carnelian (40 gp). White opal (1200 gp). Alexandrite (1100 gp). Rose (40 gp). Coral (160 gp). Chalcedony (40 gp). Malachite (16 gp). Amber (160 gp). Tiger eye turquoise (16 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears baggy blue pantaloons and a violet scarf. His hair is short and golden. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Justice. Flaws: Disease. Bonds: Enemies, Criminal record, Religious. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Alvyn Murnig, Male Gnome Paladin 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 14
Hit Points 90 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Insight +5, Nature +7
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Draconic, Giant
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 300 pp. Golden yellow topaz (1300 gp). Red spinel (160 gp). Aquamarine (1300 gp). Red garnet (160 gp). Rich purple corundum (800 gp). Lapis lazuli (9 gp).


Social Check DCs


Joser Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. He keeps his black hair in a pixie cut. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a slaver, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Persistence, Professionalism. Bonds: Poor, Immigrant, Mentor. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Joser Goodbarrel, Male Halfling Aristocrat 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 100 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Investigation +6, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 8000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled anklet (1000 gp). Old masterpiece painting (1700 gp). Gold dragon comb with red garnet eye (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Black velvet mask with numerous citrines (60 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (1700 gp). Brass mug with jade inlays (300 gp). Solid gold idol (1100 gp). Silver chalice with lapis lazuli gems (60 gp). Gold and topaz bottle stopper cork (1300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (600 gp). A delicate brass dragon egg (20 gp).


Social Check DCs


Tim Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Slave, Mentor, Rich. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Tim Accord, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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