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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ghâm Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Ghâm was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Persistence. Flaws: Shy, Fearful. Bonds: Poor. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Ghâm Barton, Male Half-Orc Monk 7
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Ahlyssa Graham, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She has done her best to style her brown hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She seems to be bored by most things; and a deep hatred of gnolls

Flaws: Shy, Antagonistic, Fearful, Mundane. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Boston accent

Attributes [hide]

Ahlyssa Graham, Female Human Warlock 11
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 2600 gp.


Social Check DCs


Dee Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. Her moppish red hair is in a traditional bowl cut. She has amber eyes.

Personality: Cocky and sure of herself, she believes she is the best Sculptor born in the past three hundred years. Dee is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Born to a Guard, her mother struggled to pay the bills. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and she is unsatisfied with her job

Ideals: Fighting, Logical. Bonds: Job, Family, Poor. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Dee Sunmeadow, Female Halfling Aristocrat 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp. Deep blue spinel (300 gp). Amber (160 gp). Amethyst (160 gp).


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is muscular with a powerful set of arms. His fur is cinnamon and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Laborer business at a young age. He found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Laborer and occasionally as a mercenary.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Dagger Grass, Male Tabaxi Warlock 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 220 gp.


Social Check DCs

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