Emmeline Ryley, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat, and she perpetually has her shortspear ready. Her hair is always cut to a buzz. She has several tiny jet earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Emmeline was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Emmeline's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Tiger eye turquoise (16 gp).
Frouse Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly flails and sais. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and retire the richest man in the east
Ideals: Entrepeneur, Joker. Flaws: Impulsive. Bonds: Criminal record, Religious. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 50 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Violet garnet (1500 gp). Blue quartz (11 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has drifted from career to career and currently works as a Fisher.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1500 gp.
Clerebold Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a brown handlebar mustache and slicked back brown hair. His eyes are brown and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Clerebold was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting, Athletic. Bonds: Poor, Job. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 97 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +4
Possessions: 6000 sp. Solid gold idol (400 gp). Carved bone or ivory statuette (20 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


