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NPC Generator

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Advanced [show]


Rose Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears light armors faded through time and improper care. Her silver hair is braided into rings. She wears a mask on her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Sold as a small child to a necromancer, Rose was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage

Ideals: Athletic, Justice. Bonds: Family, Mentor. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Rose Kettlewhistle, Female Halfling Druid 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 10 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)17 (+3) 8 (-1)15 (+2)
Skills History +6, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Abyssal, Infernal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dariff Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of hand crossbows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears a deerstalker hat to cover her moderate length chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Cocky and sure of herself, she believes she is the best Mercenary born in the past three hundred years. She uses divination through singing.

History: Dariff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Mercenary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Job, Poor, Criminal record. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Dariff Brazzik, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Bullseye lantern.


Social Check DCs


Emma Bradshaw, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her moppish chestnut hair is in a traditional bowl cut. She has a dull look in her hazel eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emma is combative with any and all who dare try her patience in the slightest.

History: She comes from a rich eastern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.

Motivation: Someone believes her a fraud; and to reunite with her absent mother

Ideals: Justice. Flaws: Shy. Bonds: Rich, Family, Enemies. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Emma Bradshaw, Female Human Druid 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)8 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp.


Social Check DCs


Mary Blyth, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of greatswords on her belt, each one with a opal on the hilt. Her hair, while still mostly chestnut, has prominent grey streaks. Her amber unseeing eyes seem to look past you.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Mary grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Mary Blyth, Female Human Cleric 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)5 (-3) 14 (+2)10 (+0)
Skills Acrobatics +6, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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