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NPC Generator

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Advanced [show]


Ulfgar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear grey pants and tee shirts, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the south. Cursed with lycanthropy at a very young age, Ulfgar has worked very hard to control his curse. He left for the north, certain he would find work there.

Motivation: A deep hatred of illithids; and revenge

Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Ulfgar Goldfinder, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 6 (-2)11 (+0)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Melech Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His hair is silver and very short. His red eyes are passionate and lively.

Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Melech was born the youngest of three triplets. When Melech reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Melech and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Rich, Family, Military. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Melech Divinity, Male Tiefling Aristocrat 4
Medium (6'4") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. Jasper (50 gp). Coral (160 gp). Tourmaline (160 gp). Deep green spinel (160 gp).


Social Check DCs


Barendd Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has blonde hair. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to settle down with his crush

Ideals: Passionate. Flaws: Addict. Bonds: Criminal record, Job, Has a crush. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Barendd Lutgehr, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Sylvan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a shield on his belt. He is physically well-built. His long beige fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Mentor, Enemies. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pelt Wind, Male Tabaxi Bard 5
Medium (6'1") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 6000 sp. Black opal (400 gp). Coral (140 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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