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NPC Generator

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Advanced [show]


Shax Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman prefers to wear flannel. Her clothes are grease stained in places. Her red hair is lengthy and is close to two feet long. Her red eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Shax isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is a font of random trivia from the lore and stories she has discovered

History: She was born in a small plains village. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Logical. Bonds: Poor, Immigrant, Nature. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Shax Calm, Female Tiefling Adept 8
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1500 gp. Rose (40 gp). Chrysoprase (40 gp). Rock crystal (40 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Shipley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Diggory Shipley, Male Human Aristocrat 6
Medium (6'0") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)5 (-3) 12 (+1)18 (+4)
Skills Investigation +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Raam Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is bristling with hidden weapons, mostly whips and pickaxes. His black hair is drawn into a tight pony tail with a skull scrunchie. His fierce silver eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. Cursed with a spirit at a very young age, Raam has worked very hard to control his curse. He used his abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Selfish, Disease. Bonds: Criminal record, Rich. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Raam Joy, Male Tiefling Fighter 3
Medium (6'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)7 (-2) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Deep green spinel (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Ridaro Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a slight overbite and is overall scrawny. Her hair is short and black. Her hazel eyes dart from person to person.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Ridaro liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Criminal record, Nature. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Ridaro Amakiir, Female Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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