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NPC Generator

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Advanced [show]


Charles Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves singing and to teach people singing more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Charles Jacobs, Male Human Adept 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 8 (-1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel tunic with brown highlights, and long green pants that bunch up around his shoes. He has beige fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Drifting reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Insomniac. Bonds: Military, Slave, Adventurer, Has a crush. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Drifting In the Wind, Male Tabaxi Monk 9
Medium (6'3") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Percival Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears a simple yellow robe with black stripes complete with hood. His clothes are grease stained in places. He has moderate length brown hair. His eyes are a pleasant blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Sailor and was forced into it by his family.

Ideals: Persistence. Flaws: Secretive. Bonds: Poor, Immigrant, Religious. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Percival Drover, Male Half-Elf Commoner 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 700 gp. Black pearl (200 gp). Red garnet (90 gp). Deep blue spinel (200 gp).


Social Check DCs


Juliana Eastoft, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a brown collared shirt and red skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has wavy golden hair. She has a dull look in her gray eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: The child of northern immigrants she idolized her father. A few years later when the west was not economically sound they moved to her current location. She is searching for what she claims is her rightful reward.

Motivation: She wants revenge against gnolls; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Philantrophist. Bonds: Criminal record, Immigrant, Adventurer, Enemies. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Juliana Eastoft, Female Human Paladin 6
Medium (6'1") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)16 (+3) 8 (-1)13 (+1)
Skills Animal Handling +2, Investigation +6
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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