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NPC Generator

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Advanced [show]


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is a Deep Scion in disguise. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many brigands want him driven away; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Fargrim Fallack, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)17 (+3) 13 (+1)5 (-3)
Skills History +5, Intimidation -1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: Born in the east to a Barber, Baern learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted from career to career and currently works as a Barber.

Motivation: To reunite with his old friends.

Ideals: Fighting, Disciplined. Bonds: Rich, Adventurer, Job. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Baern Daerdahk, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 19 (+4)11 (+0) 17 (+3)13 (+1)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 20 pp. Large well-done wool tapestry (400 gp).


Social Check DCs


Bulzo Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely white suit with black socks and a vest with buckled shoes. He has a small bristly mustache and wavy white hair. He has gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Ideals: Joker. Flaws: Shy. Bonds: Poor, Adventurer, Military. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Bulzo Elderberry, Male Halfling Paladin 5
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Kithri Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Bather does. Her hair is brown and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is an amazing painter.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bather arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many giants want her driven away

Ideals: Gifted. Flaws: Insane. Bonds: Job, Rich, Enemies. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Kithri Wildheart, Female Halfling Monk 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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