William Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of strength around his neck, and a rapier on his belt. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Bellfounder, William learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a daughter. He has worked as a Bellfounder like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Job, In love. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp.
Vadania Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a blue collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her hair is cut close to her head. She wears a mask on her face.
Personality: She acts crazy and hedonistic. She would rather hide behind her crafts than deal with other people.
History: She was raised in a desert tribe. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her singing dream.
Motivation: Doesn't want to be a Crown-heir and was forced into it by her family.
Ideals: Artistic, Gifted. Flaws: Hedonist, Shy. Bonds: Nature. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp.
Everard Roscoe, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. With a patchy brown beard and wild brown hair. He has a dull look in his green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast plains. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Nature, Adventurer, Religious. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 5 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 6 (-2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 2100 gp. Obsidian (4 gp). Star ruby (1500 gp). Rose (20 gp). Aquamarine (900 gp). Onyx (20 gp). Golden yellow topaz (900 gp). Hematite (4 gp). Moonstone (20 gp). Bloodstone (20 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Pinkerton, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she dresses like a well dressed Hunter does. Her hair is long and brown with streaks of auburn, and is pulled back with small grey clips. Her blue unseeing eyes seem to look past you.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is used to getting what she wants. In part because she is a meticulous planner.
History: Sarah was raised in a hard working conservative environment. A gifted student she started as a Herbalist, but she got bored and became a Hunter. She inherited the family business which she has now maintained for 6 years.
Motivation: She is unsatisfied with her job.
Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Job, Religious. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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