Tiaathque Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her hair, while still mostly chestnut, has prominent grey streaks. She has gleaming, smiling green eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Tiaathque was born the youngest of three triplets. A few years later when the south was not economically sound they moved to her current location. Due to her spouse's obsession with being a Adventurer they were divorced and she won custody of their son. She worked as a Spy, and she later adopted a second son.
Motivation: Regain custody of her son; and she has money and likes to spend it
Bonds: Adventurer, Family, Immigrant, Rich. Occupation: Spy
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: Moss agate (10 gp).
Kallista Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. She has dark red hair. Her eyes are likewise silver.
Personality: She can speak with the recently deceased. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is wracked by social anxiety; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Rich, Has a crush. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
Possessions: 100 gp. Aquamarine (700 gp). Chrysoberyl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling hazel eyes.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is a logical person and will generally grow upset if things defy logic and science.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has built up a small fortune and can afford her own way.
Motivation: Someone believes her a fraud; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: PTSD. Bonds: Rich, Military, Enemies. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. Black pearl (300 gp). Malachite (7 gp). Eye agate (7 gp).
Bree Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an entirely red suit with brown socks and a vest with buckled shoes. She has shaved her head bald. She has a tattooed face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a pair of big game hunters, but was frequently ill as a child. Bree abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Several ex partners dislike her way of doing things and want revenge; and meet up once more with her childhood friend
Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 22 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Coral (120 gp). Bloodstone (30 gp).
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