Arara Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She wears bulky blue painted plate armor. She carries with her a set of greataxes on her belt, each one with a jet on the hilt. Her red hair is slicked back into a classic pompadour. She is baby faced.
Personality: She never swears and excessively uses polite adverbs when speaking. She is able to make almost anything out of random pieces of junk.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her father and her brother before her, after school she went straight into learning to become a Spice Merchant. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting, Optimist, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 15 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 70 pp. Eyepatch with mock eye of sapphire and moonstone (1900 gp).
Stacee Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, and carries greataxes. Her red hair is drawn into a tight pony tail with a butterfly scrunchie. She has a tattooed face.
Personality: She is almost excessively polite to everyone, even when angry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stacee fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Shy, Insane, Antagonistic. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp. Violet garnet (400 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item.
Ethereal On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a simple pastel robe with tan stripes complete with hood. Her beige fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village she learned the ways of the warrior from her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: She wants revenge against illithids; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Job, Enemies. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 73 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Finely wrought small gold bracelet (30 gp).
Yurgunn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Locksmith, and she perpetually has her trident ready. Her hair is always cut to a buzz. Her gray eyes are passionate and lively.
Personality: Calm and collected, she is a well trained Locksmith. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a Gardener, her father struggled to pay the bills. She was taken from her home at a very young age. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Slave, Poor, Family. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 210 gp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!


