Crampernap Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length black hair. His green eyes peer out from beneath his small tan hat.
Personality: Overbrimming with self-confidence, Crampernap isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Crampernap was born on a far southern mountains where he grew up under the tutelage of his father, an expert Priest. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Secretive. Bonds: Immigrant, Military, Criminal record. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Feldûsh Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his falchion ready. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a dull look in his amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Dyer, Feldûsh learned a great deal about his father's area of expertise. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in falchion use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and further expansion of business
Ideals: Fighting, Disciplined. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1600 gp. White opal (1100 gp). Blue quartz (12 gp). Onyx (30 gp). Peridot (30 gp).
Cask Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a top hat to cover his moderate length yellow fur. His eyes are yellow.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also has developed a complete distrust of the Shepherd profession.
History: Cask was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic. Flaws: Insane. Bonds: Criminal record, Job, Rich. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 35 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Gnoll, Terran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp.
Ûshbaka Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. His hair is long and golden with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are brown.
Personality: Aggressive, abrasive, and angry, Ûshbaka embodies much of what other species detest in the Half-Orcs. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Selfish. Bonds: Family. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 144 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Goblin
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 2 | 1 | 1 |
Possessions: 2000 gp. Red garnet (110 gp). Tiger eye turquoise (4 gp). Lapis lazuli (4 gp). Jasper (30 gp). Azurite (4 gp). Banded agate (4 gp). Zircon (30 gp). Deep blue spinel (1100 gp). Moss agate (4 gp). Jasper (30 gp). Moonstone (30 gp). Chrysoprase (30 gp). Black pearl (1100 gp). Eye agate (4 gp). Clear bright green emerald (8000 gp). Pink diamond (8000 gp). Zircon (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!


